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ANOTHER PERSPECTIVE

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Reader review3

Good in places

Good in places. I would borrow it before buying if you can.

I had been on the fence about this one for a while, and I should have bought it sooner. A couple of chapters felt like they could have been merged, but that is a minor complaint. The book rewards careful reading. Skimming it would be a mistake. Useful as a reference, less so as a straight read from cover to cover.

Liam ClarkQA lead · Buenos Aires, AR
Introduction WebNN API in 20 Minutes: (Coffee Break Series)
Reader review4

Recommended, with a caveat

I got a lot out of this, even if a few sections felt rushed.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Recommended, with the caveat that it is not a gentle introduction.

Diego ParkerFull-stack developer · São Paulo, BR
WebGPU (Graphics and Compute) API in 20 Minutes (Coffee Break Series)
Reader review3

A book of two halves

Mixed feelings. The good parts are genuinely good; the rest is forgettable.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The writing is direct and does not waste space on filler, which I value in a technical book. I found myself making notes in the margins, which is always a good sign. Useful as a reference, less so as a straight read from cover to cover.

Lucia MartinHobbyist programmer · Dublin, IE
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
Reader review3

A book of two halves

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Fine, but there are stronger books on the same subject if you look around.

Zoe GrayData engineer · Vancouver, BC
Fractals: The Definitive Guide
Reader review5

Exactly what I was looking for

Worth every page. I have already recommended it to two colleagues.

I have been working with game development for a few years now and I still found plenty here that was new to me. The book rewards careful reading. Skimming it would be a mistake. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.

Marco LewisDevOps engineer · Lisbon, PT
Beginner's Guide to Game Animation Programming
Reader review5

A genuine pleasure to read

I have read a lot of books on this subject and this is the clearest.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. An easy five stars from me. I look forward to whatever the author writes next.

Jack LopezPhD student · Athens, GR
Game Collision Detection: A Practical Introduction

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