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ANOTHER PERSPECTIVE

From the review collection

Reader review2

Did not live up to the description

Disappointing. The description oversold what is actually inside.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author clearly knows the subject deeply and has thought hard about how to teach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I would look elsewhere unless you have a specific reason to need this particular title.

Priya TorresTechnical writer · London, UK
Foundations of Graphics & Compute: Volume 4: Simulations
Reader review3

Fine as a reference

Not quite what I expected from the description, but there is material here.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Borrow it first if you can, or at least check the table of contents carefully before buying.

Zoe ThompsonData scientist · Prague, CZ
Regular Expression Crossword Puzzles: Exercise Book
Reader review4

Good value, minor gaps

Recommended, with the caveat that it is not a gentle introduction.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The progression from chapter to chapter is well thought out; nothing feels out of order. The balance between theory and practice is well judged; neither side dominates. Solid, and I would buy another book from this author without hesitation.

Priya SanchezGraphics programmer · Tokyo, JP
Contacts and Constraints
Reader review4

Good, but not for absolute beginners

Good book. The writing is direct and the author is honest about limits.

I have been working with graphics for a few years now and I still found plenty here that was new to me. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. A good addition to a technical library, as long as you know what you are buying.

Nathan RiveraEmbedded systems engineer · Manchester, UK
Dual-Quaternions and Computer Graphics
Reader review5

Highly recommended

Outstanding. I kept finding reasons to come back to it.

This is the third book I have read on game programming this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with game programming.

Ava PhillipsHobbyist programmer · Madrid, ES
Game Physics: A Practical Introduction
Reader review5

The best book on this subject I have read

Finally, a book that treats webgpu with the care it deserves.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. One of those books that pays for itself within the first few chapters. Highly recommended.

David WrightTechnical writer · Vancouver, BC
WebGPU Compute

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