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ANOTHER PERSPECTIVE
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Reader review2 / 5
Did not live up to the description
Disappointing. The description oversold what is actually inside.
I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author clearly knows the subject deeply and has thought hard about how to teach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I would look elsewhere unless you have a specific reason to need this particular title.
Not quite what I expected from the description, but there is material here.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Borrow it first if you can, or at least check the table of contents carefully before buying.
Recommended, with the caveat that it is not a gentle introduction.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The progression from chapter to chapter is well thought out; nothing feels out of order. The balance between theory and practice is well judged; neither side dominates. Solid, and I would buy another book from this author without hesitation.
Good book. The writing is direct and the author is honest about limits.
I have been working with graphics for a few years now and I still found plenty here that was new to me. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. A good addition to a technical library, as long as you know what you are buying.
Nathan RiveraEmbedded systems engineer · Manchester, UK
Outstanding. I kept finding reasons to come back to it.
This is the third book I have read on game programming this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with game programming.
Finally, a book that treats webgpu with the care it deserves.
I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. One of those books that pays for itself within the first few chapters. Highly recommended.