FROM THE BOOK CATALOGUEComputer Graphics
DirectX+HLSL/Graphics/Compute All-in-One (Paperback)
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
WHAT THE PUBLISHER HIGHLIGHTS
- Gain a deep understanding of DirectX 12 and HLSL.
- Learn practical GPU programming with minimal working examples.
- Explore graphics pipelines, ray tracing, and compute workflows.
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Catalogue reference: 0360e6453c74cc6b
INSIDE THE BOOK
About this book
DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.
From the publisher’s description
- Gain a deep understanding of DirectX 12 and HLSL.
- Learn practical GPU programming with minimal working examples.
- Explore graphics pipelines, ray tracing, and compute workflows.
- Apply concepts to real-world projects such as games and tools.





