FROM THE BOOK CATALOGUEBooks
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.
WHAT THE PUBLISHER HIGHLIGHTS
- Understand Vulkan’s ray-tracing pipeline.
- Build real-time ray-traced scenes.
- Write GLSL shaders for lighting and effects.
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Catalogue reference: 5b64b851c8dbc04c
INSIDE THE BOOK
About this book
This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.
From the publisher’s description
- Understand Vulkan’s ray-tracing pipeline.
- Build real-time ray-traced scenes.
- Write GLSL shaders for lighting and effects.
- Explore GPU acceleration and optimization.





